Apple designs electronic devices, operating systems and digital services including iPhone, Mac and App Store.
Internship - Framebuffer Driver Engineer
You will join Apple’s Framebuffer Driver team in London to contribute to core technologies in the macOS display software stack. You will work with the team on Apple’s display drivers and hardware technologies. The role requires C/C++ skills, knowledge of operating system fundamentals, and debugging skills.
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The full description published by Apple.
Apple's GCA (Graphics and Compute Acceleration) Software team provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Mac, Apple TV, HomeView, Vision, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices for all of Apple's hardware. The Framebuffer driver team is looking for enthusiastic embedded software engineer intern to join our team in London.
You'll have the opportunity to contribute to core technologies in macOS display Software stack and work closely with the framebuffer display driver team in Cupertino. The Apple Framebuffer Driver team develops the display software driver for Apple's high performance hardware technologies. We are looking for an engineer intern who is highly driven, curious, collaborative, and passionate about being on the cutting edge of the display technology.
Solid C/C++ programming skills Ability to work in large C/C++ codebases Understanding of OS fundamentals Problem solving and debugging skills Driver or similar kernel mode development experience Experience working with embedded systems Kernel mode debugging skills Experience programming multi-threaded systems
Requirements
- C/C++ programming skills
- Understanding of OS fundamentals
- Problem solving and debugging skills
- Driver or similar kernel mode development experience
- Experience working with embedded systems
- Kernel mode debugging skills
- Experience programming multi-threaded systems
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